Adobe Training
Courses in Chicago for Flash:
We can also offer custom Flash training
classes and consulting which can be tailored
and targeted specifically
to you and your staff anywhere in the Chicago area. These
courses can be held at either our Chicago training centers or on-site
at your location
anywhere in
the United States. Our Flash training and support team
are all
Adobe Certified. Please contact training@americanmediatraining.com if
you would like more
information on our Chicago Flash custom or
on-site classes.
We currently offer public Flash training
classes in many cities around the country.
Click here to see a list of locations available.
This
is a 2 day introductory training course to Flash CS4. Ideal
for beginners or people with little experience in Flash. This
course does not teach any ActionScript, rather deals with the
Flash Timeline.
Adobe Flash: Rich Content Creation is an introductory course that provides designers and developers new to the Flash environment the knowledge and hands-on practice they need to create rich Flash content
Flash: ActionScript class in Chicago
This is a 3 day training course which is designed for people wanting to learn Flash with the emphasis on using ActionScript and not the time line. Ideal for beginners to ActionScript.
Flash: Advanced Design class in Chicago
This 2 day course provides Flash designers with prior ActionScript experience the knowledge and hands-on practice they need to build more Flashible and dynamic design-based Flash content.
This course focuses on teaching students more advanced ActionScript topics that will remove a reliance on Timeline-based visual tools. Students will learn to generate dynamic design and navigation elements that cannot be created without ActionScript.
Flash: Video Development class in Chicago
Adobe Flash: Video Development provides students the knowledge and hands-on practice they need to produce and deliver high-quality Flash Video over the internet using Flash Professional 8. Topics include developing a rich media player using the new Flash Professional 8 pre-built components as well as ActionScript; using high-quality encoding techniques, including the new Flash Video codec enabling the delivery of higher quality video over lower bandwidth connections; creating live video; and exporting the new alpha-channeling and video color filters. This course will focus on delivering the best experience possible with Flash Video, exploring bandwidth scaling, progressive downloading, and streaming with the Flash Media Server and Flash Video Streaming Services.
Custom Courses
We also offer custom Flash training
classes and consulting which can be tailored and targeted specifically
to you and your staff. These courses can be held at either of our
training centers or on-site at your location anywhere in the United
States. Our Flash training and support team are all Adobe
Certified. Please contact training@americanmediatraining.com if
you would like more information on our Flash custom or on-site
classes.
We currently offer public Flash training
classes in many cities around the country.
Click here to see a list of locations available.
COURSE OUTLINES
Flash CS4 Rich
Content Creation- top
Description
Adobe Flash: Rich Content Creation provides students with
no prior Flash experience the knowledge and hands-on practice they
need to create rich media containing animation, sound, and video.
Audience
This course is for people new to Flash (or who have used it only to
build applications) that want to use it to build rich media applications
that effectively use animation, sound, and video.
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Outline:
Unit 1: Introducing the Course
- Understanding the course format
- Reviewing the course objectives and prerequisites
- Looking at the course outline
Unit 2: Working in Flash
- Setting Stage dimensions
- Working with panels and panel layouts
- Setting preferences
- Identifying the development cycle
- Publishing a file
Unit 3: Creating and Importing Graphic Assets
- Working with different graphic formats
- Importing bitmap graphics
- Importing vector graphics
- Working with layers and layer folders
- Using the drawing tools
- Using object and merge drawing
- Working with the Color panels
- Creating and using Graphic symbols
- Using the Library panel
Unit 4: Using Text Effectively
- Using the Text tool
- Adding and formatting static text
- Changing font rendering methods
- Adding input text fields
- Embedding fonts in input text fields
- Using font best practices
Unit 5: Creating Animations
- Working with the Timeline
- Using keyframes, blank keyframes, and frames
- Creating motion tweens
- Creating shape tweens
- Creating transition effects
- Using animation best practices
Unit 6: Adding ActionScript with Script Assist and Behaviors
- Using Script Assist
- Adding actions to a frame
- Creating and using Button symbols
- Adding behaviors to a button
- Loading external SWFs
Unit 7: Using Moving Clips
- Creating and using Movie Clip symbols
- Organizing a Movie Clip Timeline
- Using actions to control a Timeline
- Using frame labels
- Responding to user interactions
Unit 8: Adding Sound and Video
- Importing sound
- Changing sound properties
- Adding sound to a Timeline
- Embedding video in a Timeline
- Using the FLVPlayback component
Unit 9: Publishing Flash Documents
- Using different publishing formats
- Using publishing profiles
- Adding Flash Player detection
- Publishing for deployment
Flash CS4
ActionScript - top
Description
Adobe Flash: ActionScript provides experienced Flash designers with the knowledge and hands-on practice they need to create dynamically generated event-driven animation and interactive games with Flash. The course teaches fundamental programming techniques. It begins by introducing core concepts including instance names, variables, functions, properties, and methods; then proceeds through conditions, loops, event handling, and animating with ActionScript.
Audience
The desire to learn how to program Flash content using ActionScript.
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Course Outline
-
Unit 1: Introducing the Course
- Understanding the course format
- Reviewing the course objectives and prerequisites
- Looking at the course outline
Unit 2: Controlling Visual Objects with ActionScript
- Using the Actions and Help panels
- Declaring variables and their data types
- Using the trace() function
- Using code hinting
- Assigning instance names and using them to assign runtime property values
- Using the with operator
- Introducing core properties of visual built-in classes: MovieClip, Button, and TextField
- Controlling Button and MovieClip position and visual state
- Controlling TextField content
- Introducing core properties of non-visual built-in classes: Math
- Using mathematical operators
- Understanding data type conversion
Unit 3: Using and Writing Functions
- Working with Flash Player global functions
- Converting values returned from functions and assigning them for display
- Writing user defined functions
- Returning, or not returning, data from a function
- Understanding variable scope
- Adding code within a MovieClip symbol's own timeline
- Introducing the this operator
- Understanding object methods
- Introducing core methods of visual built-in classes: MovieClip and TextField
- Controlling the MovieClip playhead within its timeline
- Loading external MovieClip content
- Understanding cross-domain security issues
- Exporting and attaching MovieClip symbol instances at runtime
- Writing and using user defined functions to create visual content
- Understanding depth
- Dynamically referring to instance names and property names at runtime
Unit 4: Using Text, Dates, Math, and Paths
- Controlling TextField formatting through code
- Creating and formatting TextFields at runtime
- Using Date objects
- Working with String concatenation
- Generating random numbers and integers using the Math class
- Understanding relative path names
- Controlling nested MovieClip objects
Unit 5: Understanding and Handling Events
- Understanding event driven programming
- Working with event handler syntax
- Moving from symbol-based to timeline-based event handling
- Introducing core events of visual built-in classes: Button, MovieClip, and TextField
- Controlling the playhead within an event handler
- Understanding the this keyword inside an event handler
- Creating rollover effects
- Responding to TextField focus events
- Calling a single function from multiple event handlers
- Referring to a parent object from within an event handler
Unit 6: Managing Color, Sound, and Data with Built-In Classes
- Understanding complex (aggregate) variables
- Working with Arrays
- Working with generic Objects
- Transforming MovieClip objects using Transform and ColorTransform objects
- Generating random color transformations
- Using Sound objects
- Creating audio feedback with event-driven sounds linked from the Library
Unit 7: Making Decisions and Repeating Yourself
- Understanding looped code
- Using loops and arrays to attach, name, and control MovieClip objects
- Using loops to create, name, and control TextFields to display data object values
- Understanding conditional code execution
- Surveying the comparison and logical operators
- Using if/else comparison to toggle MovieClip visual states
Unit 8: Animating with ActionScript
- Dragging and dropping a MovieClip object
- Testing for collision between MovieClip objects
- Initializing attached MovieClip objects
- Using the onEnterFrame event handler
- Controlling visual change rate
- Testing and responding to position at runtime
Flash: Advanced Design - top
Description
Adobe Flash: Advanced Design provides Flash designers with prior ActionScript experience the knowledge and hands-on practice they need to build more Flashible and dynamic design-based Flash content. This course focuses on teaching students more advanced ActionScript topics that will remove a reliance on Timeline-based visual tools. Students will learn to generate dynamic design and navigation elements that cannot be created without ActionScript
Audience
This course is for Flash designers who have some experience with ActionScript but want to learn more advanced topics and features to enhance their designs.
Course Outline
Unit 1: Introducing the Course
- Introducing the course
- Understanding the course format
- Discussing the course objectives
- Reviewing the course prerequisites
- Reviewing the course outline
Unit 2: Architecting a Flash Application
- Architecting with layers
- Architecting with Movie Clips
- Placing code in external ActionScript files
- Introducing object oriented programming concepts
- Working with Flash classes
- Writing methods, functions and event handlers
- Referencing dynamic variables using bracket notation
- Extending the Movie Clip class
- Detecting Movie Clip interactions with hitTest()
Unit 3: Working with Graphics
- Learning about Flash drawing models
- Using filters
- Using blends
- Creating filters and blends with ActionScript
- Introducing bitmap caching
Unit 4: Importing XML Data
- Learning about XML
- Using XML in Flash
- Accessing XML data
- Looping through XML data
Unit 5: Working with Text
- Implementing advanced anti-alias rendering
- Introducing the TextFormat class
- Formatting text with cascading style sheets
- Resizing text fields
Unit 6: Implementing Advanced Graphic Loading
- Creating reusable instance-based code
- Loading external media with MovieClipLoader
- Creating instances of the Flash Object class
- Introducing listeners and event handlers
- Understanding the MovieClipLoader event handlers
- Using createEmptyMovieClip() and getNextHighestDepth()
- Attaching Movie Clips
- Positioning visual elements dynamically
- Understanding swapping depths
Unit 7: Reviewing Animation Basics with ActionScript
- Creating Timeline-based custom easing
- Animating with ActionScript
- Interacting with the mouse location
- Adding easing via ActionScript
- Creating a mask with ActionScript
Unit 8: Learning Advanced Animation with ActionScript
- Introducing the Tween class
- Handling Tween class events
- Introducing the Transition classes
- Using Delegate to create a component listener
Unit 9: Styling and Skinning Components
- Styling components
- Skinning components with themes
- Skinning components manually
Flash: Video Development - top
Unit 1: Introducing the Course
- Getting familiar with the course methodology and format
- Understanding the course objectives
- Understanding the course prerequisites
- Viewing the course outline
Unit 2: Introducing Flash Video
- Defining streaming
- Defining digital video
- Understanding key Flash Video concepts
- Looking at the evolution of Flash Video
- Viewing Flash Video market adoption statistics
- Examining the streaming video market
- Identifying key benefits of Flash Video over traditional media
- Introducing the Flash Media Server for streaming video
Unit 3: Building a Component Based Media Player
- Understanding the Flash Video development workflow
- Using the Insert Flash Video command in Flash CS4
- Building a media player with the FLVPlayback component
- Building a media player with FLVPlayback Custom UI components
- Binding playback properties and components
- Building a playlist and video picker
- Skinning FLVPlayback Custom UI components
Unit 4: Encoding Flash Video
- Understanding Flash Video (FLV)
- Introducing CODECs and video encoding
- Converting to FLV using the Flash CS4 Video Encoder
- Understanding bandwidth and data rate
- Using advanced encoding settings
- Adding cue points, cropping, and trimming
- Using encoding best practices
Unit 5: Delivering Flash Video
- Understanding video delivery options
- Comparing embedded vs. progressive download
- Streaming Flash Video
- Using Adobe Flash Video Streaming Services
- Using the Flash Media Server
- Tracking FLV Playback
Unit 6: Reviewing ActionScript
- Reviewing ActionScript basics
- Using Media Component properties
- Using Media Component methods
- Handling Media Component events
- Using ActionScript to control the Media Components
Unit 7: Building a Custom Media Player
- Understanding the process for building a custom media player
- Learning the ActionScript required for streaming
- Creating a connection to the server
- Controlling and managing streams
- Introducing and using the embedded Video object
- Adding video playback filters
- Using the Sound class to manage audio
- Listening and responding to stream events
Unit 8: Adding Flash Video Effects
- Understanding filters, blends, and masks
- Masking the FLVPlayback component
- Importing alpha channels with video
- Creating a Flash movie that uses video with alpha channels
- Understanding differences between author-time and run-time effects
- Embedding the FLVPlayback component inside a MovieClip
- Using blend modes
- Using ActionScript to apply filters
Unit 9: Enhancing the User Experience
- Understanding the importance of the user experience
- Creating auto detection for bandwidth, Flash Player version, and connection speed
- Creating playback controls
- Using full screen playback
- Creating error handling
Unit 10: Working with Cue Points and User Accessibility
- Introducing embedded cue points
- Understanding accessibility issues for video playback
- Manipulating cue points with ActionScript
- Adding closed captioning
- Controlling video with keyboard commands
Unit 11: Using Live Video
- Introducing live video
- Using the live video encoder
- Setting the live encoder
- Recording a live stream
- Playing a live stream
- Creating bandwidth strategies
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